With the increase of 10 dailies per day to 25 in patch 2.4, this addon becomes so so handy.
The name of the SSO quests may be different from the ones you are doing. It is because this addon uses the quest name of the completed phase.
You can download Dailies Quest Tracker here. Enjoy!
Saturday, April 12, 2008
Dailies Quest Tracker
Posted by
Aethel
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1:30 PM
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Labels: Addons, Daily Quest, Patch 2.4
Shattered Sun Offensive daily quests: you love and hate them
The new faction Shatter Sun Offensive brought a lot of daily quests with them. All players participate in the capture of the Isle dynamically. Wowwiki and Wowhead forum has more information.
After my vacation, the sanctum and portal were completed on my server. I did all the dailies available and realized that some of them are very annoying. For example the high possibility of ganking ground in Hellfire and the presence of a raid boss. Here I ranked the difficulty of all the SSO dailies. Some are not available yet so it's an estimation from the quest description.
It takes around 30min to complete all * quests and around 1 hour to complete in addition a few ** quests on the Isle.
Name before slash is the permanent quest name after the completion.
Difficulty is ranked in five grade.
Number indicates amount of reputation gained upon completion.
Location and other information are in parentheses.
Phase 1
Gaining the Advantage ** 250 (Outland or TBC area)
Sunfury Attack Plans *** 250 (Netherstorm)
The Multiphase Survey * 250 (Nagrand)
Blood for Blood ** 250 (Hellfire)
Blast the Gateway ** 250 (Hellfire)
Further Conversions/Erratic Behavior ** 150
The Sanctum Wards ** 150
Phase 2
The Battle Must Go On/The Battle for the Sun's Reach Armory ** 250
The Air Strikes Must Continue/Distraction at the Dead Scar * 150
Maintaining the Sunwell Portal/Intercepting the Mana Cells **** 250 (low drop rate of the device and unconvenient location)
Know Your Ley lies * 250
Phase 3
Keeping the Enemy at Bay/Intercept the Reinforcements * 250
Crush the Dawnblade/Taking the Harbor ** 250
Don't Stop Now/Making Ready *** 250 (High ganking activity and low drop rate)
Ata'mal Armaments *** 350 (Shadowmoon Valley. Available after the completion of anvil and watch out the patrolling elite)
Phase 4
Rediscovering Your Roots/Discovering Your Roots * 350
Open for Business * 250
Your Continued Support/A Charitable Donation * 150
Disrupt the Green Coast ** 250
A Magnanimous Benefactor * 500
Posted by
Aethel
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1:29 PM
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Labels: Analysis, Daily Quest, Patch 2.4
Wednesday, March 19, 2008
PvP rare set available again
The PvP rare set was removed from battlemaster vendor when season 3 rolled out. Now they are renamed and back. These five pieces are available at the quartermaster when you reach honored reputation in five TBC faction, Honor Hold/Thramall, Cenarion Expedition, Lower City, Sha'tar and Keepers of Time.
If Season 4 didn't come out together with Wrath of the Lich King, would season 2 arena gear be available like the PvP rare set?
Everyone would be honored or close to honored when they ding 70, so this is another fast gear-up, mostly for PvP players. Since the cost for the whole set costs around 20g, I guess every fresh level 70 would be running in them.
Tier tokens can be used to purchase PvP arena gear
It is getting clear that, patch 2.4 will be a PvP crosses with PvE and a give-loot patch.
Posted by
Aethel
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4:43 PM
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Thursday, March 13, 2008
Is the Badge of justice reward system broken?
Badge of justice was introduced in the expansion last year. During the year, Blizzard staff repeatedly said that they are satisfied with the system and will expand it.
They originally drop from bosses in Outland instance with heroic difficulty.
In order to enter heroic instances, individual player requires heroic key available at revered reputation for a certain faction.
In patch 2.3, the heroic key requirement is lowered to honored reputation. In addition, all bosses in Karazhan and Zul'Amen also drop them (two badges each). Daily quests in heroic instances also give two badges as reward.
As of patch 2.4, all raid bosses drops badge of justice also.
Total number of badges dropped per instance
For a certain number of badges, one can trade in for level 70 epic items. It works like a PvE equivalent to honor points and battleground marks. Or even some kind of in-game DKP.
Before patch 2.3, one can buy weapons, shields, offhands, rings, trinkets, cloaks, relics, and Fire Resistance gear. They are item level 110/115, which are similar to heroics and tier-4 instances.
Wrist, head, foot and hand slot items, as well as additional rings, cloaks and relics are added in patch 2.3. They are item level 128/133, which are superior to tier-4 but marginally inferior to tier-5.
In patch 2.4, they can also be used to purchase new equipment similar to tier-6 levels as well as epic gems. They are item level 141/146, which are basically on a par with tier-6 items.
Is the system broken?
When Maiden drop as many badges as Vashj or Illidan, I don't know what other word is better than "broken". Insane? Crazy? Or someone in Blizzard failed to do the math?
Comparing it with the PvP system, you get a static +10 in rating for every win in arena, regardless of the opponent team's rating. Does it sound fair?
When patch 2.4 hits, it won't surprise me to see players with heroic/Karazhan gear running with their new epic weapon, which is on a par with BT/MH drops.
If the season 3 arena weapon are so good that it requires personal rating to acquire, I don't think it makes sense to let a heroic and Karazhan player get a BT-level staff.
Can that be fixed?
Talking to (ranting with) a guildmate last night, we both think that some limitations have to be there in order to stop this madness.
One suggestion is to have different types of badges. Heroic and T4 instances would be one type. T5 instance can be another type and T6 instance is the third type. Then one can buy gear of the same level as where the badges are obtained.
Another suggestion is to link them with reputation. For example, Violet Eye revered to unlock the patch 2.3 items and Ashtongue Deathsworn revered for patch 2.4 items.
Third suggestion is to simply increase the number of badges drop in tier-5 and tier-6 instances. For example, TK and SSC will be 4 badges each boss whereas MH and BT bosses will drop 6 badges each. Last bosses in raid instances will always drop 1.5 times more badges, i.e. 6 badges from Kael'thas and Vashj whereas 9 badges from Achimonde and Illidan. (Meaning that a full TK will give 18 badges, full SSC 26 badges, full MH 33 badges and full BT 57 badges.)
I love badges and I'm not against making it easier for causal players to upgrade their gear. But seriously, Illidan drops as many badges as Maiden, seriously!
Posted by
Aethel
at
1:20 AM
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Labels: Analysis, Badge of Justice, Items, Patch 2.3, Patch 2.4, Raiding