Showing posts with label Tree of Life. Show all posts
Showing posts with label Tree of Life. Show all posts

Saturday, February 2, 2008

Handy resto druid macros

I have macro on all the most used spells. Here is a few which have helped me in healing a lot.

First up, this one (1) links the trinket use to the spells and (2) saves your target finding.

#showtooltip Lifebloom
/use 13
/use 14
/cast [modifier:alt, target=player] Lifebloom; [help] Lifebloom; [target=targettarget] Lifebloom
(1) Change Lifebloom into Wrath, Tiger Fury or other spells. It saves the time to click two button at once. Slot 13 is the upper trinket, slot 14 is the lower one. The main advantage is that it saves time to change name of the trinkets when you have an upgrade or when you change trinkets for different encounters. If the trinket effects do not share the same cooldown, it will automatically use both. If it doesn't matter which one to use, then change /use to /userandom for randomly using one of them; else remove one of the lines and keep your favorite trinket use.
(2) The second part /cast line allow you to heal the target's target, which is very useful in battleground and the boss' current target. Else it works like a normal non-macro spell button; when you press Alt-button, you heal yourself.

Druids' combat ress are valuable. So every druid should have some sort macro or addon so that no two druids are combat ressing the same player. It will automatically say it in bubble and in raid chat who you are resurrecting and also a whisper to your ress target. However, the resurrection will not work if the target has released to graveyard.
#showtooltip
/stopmacro [harm]
/stopmacro [nodead]
/cast [help,dead] Rebirth
/s Resurrecting %t.
/ra Resurrecting %t.
/script SendChatMessage(" = Aethel is resurrecting you = but it won't work if you've released.", "WHISPER", "Common", UnitName("target"));


Druids are rather weak in fast heals but Nature's Swiftness is our friend. Basically, right-click it for instant big Healing Touch (you'll be shift out of tree automatically) or left-click it for instant Regrowth. Similar to the first macro; when you press Alt-button, you heal yourself.
When my shammy is going resto, I can just add "Healing Wave" to the end of this macro and then it will also work for her since the spell name is the same.

#showtooltip Nature's Swiftness
/cast Nature's Swiftness
/stopcasting
/cast [modifier:alt, button:2, target=player] Healing Touch; [button:2, help] Healing Touch; [modifier:alt, target=player] Regrowth; [help] Regrowth;

Tranquility is great when you are grouped with tanks and during big AoE damage. To make sure you get most out of it, right-click it for Barkskin, and then left-click for Tranquility. If you're sure you won't be interrupted, then simply left-click to save a global cooldown.
#showtooltip Tranquility
/cast [button:2] Barkskin; Tranquility

The last macro has been mentioned in a previous post. In short, get a staff with a lot of spirit, make a spirit enchant on it, and then right-click when you want to innervate yourself (auto switch staff) and left-click after your innervate or when you innervate someone else.
#showtooltip Innervate
/equip [button:2] Staff of Divine Infusion
/cast [button:2, target=player] Innervate; Innervate
/equip [nostance; button 1] Merciless Gladiator's War Staff
/equip [button:1] Light's Justice
/equip [button:1] Talisman of the Sun King

Friday, October 26, 2007

Druid items on PTR 2.3

Looking through the new leather items that A'dal are selling on patch test realm, I can only confirmed that the items are between tier 4 and tier 5. There are:
4 items for chests (75 BoJ),
3 items for feet (60 BoJ, missing resto),
2 items for hand (60 BoJ, missing bear-feral and resto),
3 items for head (75 BoJ, missing bear-feral, resto's is a drop),
2 items for legs (75 BoJ, missing bear-feral and balance),
3 items for shoulders (60 BoJ, missing bear-feral),
4 items for waist (60 BoJ), and
4 items for wrist (60 BoJ).


Bear-Feral
ChestVestments of Hibernation
75
FeetFootwraps of Wild Encroachment
60
WaistWaistguard of the Great Beast
60
WristBand of the Swift Paw
60
Total
255 BoJ
Cat-Feral/Rogue
ChestShadowtooth Trollskin Cuirass
75
FeetNyn'jah's Tabi Boots
60
HandTrickster's Stickyfingers
60
HeadGrimgrin Faceguard
75
LegsShallow-grave Trousers
75
ShoulderShoulderpads of Dancing Blades
60
WaistBladeangel's Money Belt
60
WristMaster Assassin Wristwraps
60
Total
525 BoJ
Moonkin-Balance
ChestBlessed Elunite Coverings
75
FeetMoon-walkers
60
HandGrasp of the Moonkin
60
HeadMask of Primal Power
75
ShoulderPauldrons of Tribal Fury
60
WaistStarfire Waistband
60
WristArmwraps of the Kaldorei Protector
60
Total
450 BoJ
Tree of Life-Restoration
ChestShimmer-pelt Vest
75
HeadHelm of Natural Regeneration
(drop from Jan'alai in Zul'Aman)
-
LegsPants of Splendid Recovery
75
ShoulderGnarled Ironwood Pauldrons
60
WaistLife-step Belt
60
WristGargon's Bracers Peaceful Slumber
60
Total
330 BoJ


This is how the whole set looks like:

Here I compared the balance and resto gear and will get to the feral part soon. These new items are in-between Nordrassil (t5) and Malorne (t4) set. the biggest differences are the reduction of +spirit (no +spirit at all on BoJ moonkin gear) and the increase in Mp5 and spell haste rating for moonkin.

Balance:
Nordrassil Regalia
Total Chest Legs Head Hand Shoulder
Armor 1703 419 367 341 262 314
Stamina 160 36 37 35 26 26
Intellect 150 32 36 28 27 27
Spirit 114 25 26 24 23 16
Spell Damage 244 54 54 54 41 41
Spell Crit 92 17 26 25 24 -
Spell Hit 44 19 -10 -15
Mp5 7 -7 ---
Sockets1m 3y 4b 1y 2b 1b 1m 1y -1y 1b
Malorne Regalia
Total Chest Legs Head Hand Shoulder
Armor 1540 379 332 308 237 284
Stamina 133 28 32 28 24 21
Intellect 142 27 35 29 27 24
Spirit 97 19 18 22 21 17
Spell Damage 195 46 44 36 33 36
Spell Crit 67 -25 24 18 -
Spell Hit 19 19 ----
Mp5 11 -6 --5
Sockets1m 1r 3y 2b 2y 1b -1m 1r -1y 1b
Badge of Justice Reward - Leather spell damage (Ptr 2.3)
Total Chest Legs Head Hand Shoulder cf. t5 cf. t4
Armor 1287 404 328 252 303 -49 79
Stamina 115 33 33 28 21 -8 14
Intellect 126 34 39 30 23 12 19
Spirit 0 -----88 -79
Spell Damage 179 54 46 40 39 -11 28
Spell Crit 52 22 30 ---14 10
Spell Hit 26 ---26 -18 7
Spell haste 25 --25 -25 20
Mp5 7 7 ---7 7
Sockets 3r 3y
1b
1y 1r 1b 1r 1y -1r 1y


Chest: The tier-chest carries spell hit which is over the BoJ chest.
Legs: There isn't any other choice than tier set, is there? Oh yeah, Arena Reward.
Head: Since the BoJ helm does not have meta socket for my favorite Insightful Earthstorm Diamond, I'd say the tier-helm is better.
Hand: BoJ hand of course. Imba spell haste rating and then spam Starfire. I would sacrifice spell hit on shoulder for the tier set bonus.
Shoulder: The hit rating is great, but it can be traded for the sake of set-bonus. Take both maybe?
Feet:Moon-walkers is a better choice over Naturewarden's Treads for its 23 spell hit. Socketed with Potent Noble Topaz for the spell crit or Glowing Nightseye for the stamina.
Waist: Starfire Waistband and Belt of the Crescent Moon are very hard to choose from. The former is good for mp5 while the latter is good for the spell haste rating.
Wrist:Elunite Empowered Bracers from Black Temple owns Armwraps of the Kaldorei Protector for the spell hit rating. However, the latter is still a nice upgrade from Windhawk Bracers or Bracers of the White Stag. If spell hit rating isn't the issue, then throw in a Runed Ornate Ruby on the Vindicator's Wyrmhide Bracers, then you have the best moonkin bracer in the game, for now.

Restoration:

Nordrassil Raiment
Total Chest Legs Head Hand Shoulder
Armor 1703 419 367 341 262 314
Stamina 165 36 37 40 26 26
Intellect 151 33 36 28 27 27
Spirit 129 31 27 31 24 16
Healing 461 103 101 103 77 77
Mp5 34 -11 8 9 6
Sockets1m
1y 6b
3 b 1 b 1m 1y -2b
Malorne Raiment
Total Chest Legs Head Hand Shoulder
Armor 1540 379 332 237 308 284
Stamina 127 28 30 22 28 19
Intellect 142 29 38 25 27 23
Spirit 119 25 26 24 25 19
Healing 370 88 84 62 68 68
Mp5 32 -10 7 10 5
Sockets1m 1r 1y 4b 1y 2b -1m 1r -2b
Badge of Justice Reward - Leather healing (Ptr 2.3)
Total Chest Legs Head Hand Shoulder cf. t5 cf. t4
Armor 1388404 353 328 303 -53 156
Stamina 11834 30 33 21 -2119
Intellect 13735 40 39 23 11322
Spirit 6030 -30 --45-34
Healing 346101 86 86 73 -3849
Mp5 3412 12 -10 912
Sockets3r 3y 2b -1r 1y 1b 1r 1y 1b 1r 1y

Chest: Mp5 on the BoJ chest over the sockets on t5.
Legs: Mp5 and sockets over the spirit on t5.
Head: Since the BoJ helm does not have meta socket for my favorite Insightful Earthstorm Diamond, I'd say the tier helm is better.
Hand: Tier set is your choice as it's better than Bark-Gloves of Ancient Wisdom.
Shoulder: Mp5 on BoJ shoulder over the spirit on t5.
Feet: No new items from ptr2.3. Enchanted Leather Sandals from Mount Hyjal is not much better than Orca-Hide Boots, except for the stamina.
Waist: Life-step Belt wins over Belt of Primal Majesty, which is a Dreamstate restokin belt with spell haste rating.
Wrist: Grove-Bands of Remulos for the mp5. The latter is useful to support the ToL aura if spirit is lacking in other armor pieces.

Next time I'll take a look at the feral gear.

Sunday, October 21, 2007

Innervating with a +70spirit staff

My enchanter shammy alt has finally reached level 50 and enchanting skill 300. She was honored with Thorium Brotherhood after a long grinding on Auction House and then she learned the Enchant Weapon - Mighty Spirit. And then she enchanted that on the Staff of Divine Infusion. Now I have this sweet +70 spirit staff for innervate.


To make it easier to switch weapon during battle, I made a macro so that I can right-click to innervate myself and switch to the spirit staff and left-click to switch back to the healing weapons or innervate someone else.

#showtooltip
/equip [button:2] Staff of Divine Infusion
/cast [button:2, target=player] Innervate; Innervate
/equip [button:1] Light's Justice
/equip [button:1] Windcaller's Orb
Since Moonkin and Tree of Life share the same stance (stance:5),
I would need to change that to Merciless Gladiator's War Staff when Aethel goes as moonqueen.

Saturday, October 20, 2007

Treez

Karathress - A healer's perspective

This fight is not very different than other fights.
The main difference is the random damage a healer would take. A combo of shadow bolt or water bolt or multishot or spitfire has proven to be fatal.
As a druid healer, I always have HoTs on my targets so they very seldom go under 50% HP.
Therefore, the most important thing is to keep myself alive, healing up the damage taken and also overhealing the expected damage incoming.

An oom healer can bandage but a dead one definitely can't heal.

More guides on Bosskillers.