Thursday, March 13, 2008

Is the Badge of justice reward system broken?

Badge of justice was introduced in the expansion last year. During the year, Blizzard staff repeatedly said that they are satisfied with the system and will expand it.

They originally drop from bosses in Outland instance with heroic difficulty.
In order to enter heroic instances, individual player requires heroic key available at revered reputation for a certain faction.
In patch 2.3, the heroic key requirement is lowered to honored reputation. In addition, all bosses in Karazhan and Zul'Amen also drop them (two badges each). Daily quests in heroic instances also give two badges as reward.
As of patch 2.4, all raid bosses drops badge of justice also.
Total number of badges dropped per instance

For a certain number of badges, one can trade in for level 70 epic items. It works like a PvE equivalent to honor points and battleground marks. Or even some kind of in-game DKP.
Before patch 2.3, one can buy weapons, shields, offhands, rings, trinkets, cloaks, relics, and Fire Resistance gear. They are item level 110/115, which are similar to heroics and tier-4 instances.
Wrist, head, foot and hand slot items, as well as additional rings, cloaks and relics are added in patch 2.3. They are item level 128/133, which are superior to tier-4 but marginally inferior to tier-5.
In patch 2.4, they can also be used to purchase new equipment similar to tier-6 levels as well as epic gems. They are item level 141/146, which are basically on a par with tier-6 items.

Is the system broken?
When Maiden drop as many badges as Vashj or Illidan, I don't know what other word is better than "broken". Insane? Crazy? Or someone in Blizzard failed to do the math?

Comparing it with the PvP system, you get a static +10 in rating for every win in arena, regardless of the opponent team's rating. Does it sound fair?

When patch 2.4 hits, it won't surprise me to see players with heroic/Karazhan gear running with their new epic weapon, which is on a par with BT/MH drops.
If the season 3 arena weapon are so good that it requires personal rating to acquire, I don't think it makes sense to let a heroic and Karazhan player get a BT-level staff.

Can that be fixed?
Talking to (ranting with) a guildmate last night, we both think that some limitations have to be there in order to stop this madness.

One suggestion is to have different types of badges. Heroic and T4 instances would be one type. T5 instance can be another type and T6 instance is the third type. Then one can buy gear of the same level as where the badges are obtained.

Another suggestion is to link them with reputation. For example, Violet Eye revered to unlock the patch 2.3 items and Ashtongue Deathsworn revered for patch 2.4 items.

Third suggestion is to simply increase the number of badges drop in tier-5 and tier-6 instances. For example, TK and SSC will be 4 badges each boss whereas MH and BT bosses will drop 6 badges each. Last bosses in raid instances will always drop 1.5 times more badges, i.e. 6 badges from Kael'thas and Vashj whereas 9 badges from Achimonde and Illidan. (Meaning that a full TK will give 18 badges, full SSC 26 badges, full MH 33 badges and full BT 57 badges.)

I love badges and I'm not against making it easier for causal players to upgrade their gear. But seriously, Illidan drops as many badges as Maiden, seriously!


Gábor said...

I really dont have a problem with the system as is (ie Maiden badges = Vashj badges).
This way (as its now), people can get T6 comparable gear solo, or random grouping (pugging), and having the same rewards for a much easier job.

While thats true, and may sound imbalanced, but people tend to forget to see the point of getting that gear.
Ok, i can get T6 badge gear.
Ok, i got my T6 itemlevel badge gear from heroics and Kara.
And now what?
/flex in Ironforge or Shattrah?

For me the point of gear is to help me overcome difficult situations while doing my job. If i dont get into difficult situations, why the hell would i spend my playtime getting gear with stats on it which i never use?

RP clothes look good too, and much easier to get. And getting welfare epics just for the looks then? If thats the point, then no point seeing the itemlevel, just go for the looks.

I dont see why to envy people who dont raid at all, but still having the +healing of a raiding healer.
Let them have it for goodness' sake, they cant use it anyway, as they never get into situations which need that kind of a gear.

Gearing without a goal is futile and silly, nuff said.

Aethel said...

True true.
At least it gives people a reason to do a 3-hour-Karazhan-22-badge farm run while raiding other instances.

Just like farming battlegrounds to get boots, bracers, belts, etc for complementing the arena set.

Anonymous said...

jesus. its a game man. play the way you want to and be content. i love how everyone calls BG stuff "welfare gear". farm the BGs 4 hours a day for a week then go farm kara 4 hours a day for a week and see where you get the most stuff. the most difficult thing about raids is actually finding the time to put together the raid and see it through. the point is people who don't have time to conform to raid schedules need alternatives to get STUFF and that's the essence of wow. getting stuff. blizz is just trying to make sure people have many ways to get STUFF